You get to be a dragon
You get to kiss dragons
Need I say more? This Tabletop RPG is about about the clash of over-sized personalities between shapeshifters who can assume human or dragon form, or anything in between. It's a GMless—meaning everyone has equal narrative authority—and plays best over one or two 3-4 hour sessions, with 3-4 players.
What about the Dragons, though?
What is the fantasy of being a dragon? To me, dragons are interesting because they embody so many seemingly contradictory elements: they are powerful but vulnerable, unyielding but capricious, even tireless-but-sleepy. The one thing they aren't, in this game, is reserved: Dragons' emotions are all turned up to 11, and they aren't afraid to let everyone know exactly how they feel.
What about the Hearts, though?
Notably though, while romance between characters is facilitated by the game and made as safe as possible by included support mechanics, it's also entirely opt-in: you declare on character creation whether your dragon is Open To Romance, and can change your mind at any time.
And how does this game actually play?
Dragonhearts is made of several small scene types you play for different situations, like if you want to have big cool dragon duels At Each Other's Throats—which may at any moment become liaisons In Each Other's Arms—or change the entire world during Endgame: The Eclipse. Or, more importantly, you can have A Dance!
Players also collaborate on world-building elements to flesh out some Truths about the world, and can change them later during the endgame!
How similar is it to Firebrands?
This game follows the Firebrands Formula developed by Meguey and D. Vincent Baker, and while I was tempted to just "Find Mobile Frame Replace Dragon" I ended up doing... more than that. Most importantly, Dances are 50% longer! Also there are no coin flips or other mechanical randomizers. I've added several new games, and reworked the existing ones a bit to fit the setting. Also, wording and mechanics have been reworked to better facilitate interactions with more than two participants in certain games.
Generally speaking, one of the consentiest games ever is now even consentier, and more polyamory-friendly and trans-friendly.
Originally written to be played in-person back when we could, uh, do that, I've made an updated Character Keeper to assist with playing this game online! (To find out how to make one for your own game, @GauntletRPG on Twitter has tutorials!)
You can open the Character Keeper at https://docs.google.com/spreadsheets/d/1mWJ6PCc0CxLe0POCc-gUTZbI9KhfJlCZ4QrbiiVo... and then go to File > Make A Copy to get your own instance of it to share and edit! <3